

Modelled sphere. Used sculpt tools to sculpt out grooves. Used a Boolean to create cut.

Used a duplicate and another 2 more Booleans to create a slice.


UV’s for bread outer

UV’s for bread inner. Using different texture. Moving the UV’s to match the bread slice correctly.

Bread and slices with texture. Using soft brush I added some bends to the soft bread.

Using a bump made from the breadslice texture, as well as Arnolds subdivisions. To make the surface of the bread look accurate.


Full hypershade of bread and slices.
Created a breadboard. I made 1 half first and then reflected the geometry. Added grooves for realism.




