[Maya] Bread

Modelled sphere. Used sculpt tools to sculpt out grooves. Used a Boolean to create cut.

Used a duplicate and another 2 more Booleans to create a slice.

UV’s for bread outer

UV’s for bread inner. Using different texture. Moving the UV’s to match the bread slice correctly.

Bread and slices with texture. Using soft brush I added some bends to the soft bread.

Using a bump made from the breadslice texture, as well as Arnolds subdivisions. To make the surface of the bread look accurate.

Demonstating bread with bump maps and catclark subdivisions.

Full hypershade of bread and slices.

Created a breadboard. I made 1 half first and then reflected the geometry. Added grooves for realism.

UVs
Textured with bump map and displacement map