[Maya] The Room Continued – Chair

Process refined using techniques used for the table.

Cracked plank

Using multicut tool to create geometry for cracked plank
UV mapped.

It was difficult to understand what the inside of the crack would look like, and how the UV’s should behave. Particularly in terms of the concentric rings inside the wood. I researched pictures of wood cracks to ensure realism.

Sculped geo AFTER ensuring UVs correct!!!

Using the bend tool and the soft select brush to make crack a bit more realistic.

Using the bend tool to distort the back support of the chair.

Unique bolt needed for crack as the inside of the crack reveals the bolt which has “cracked” the plank. Created with reflected geometry and extrusion.

Two variations of the chair, one with crack, one without. I reused a lot of geo, but duplicated “special” with a -1 scale in the x direction to create semi unique components.

Rendered chair

Table and chairs composed and arranged.

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