[Maya] The Room™

Room development.

Plank

Creating plank and UV mapping. Separated UV’s for the edges and adjusted texture in photoshop.
Using sculpt tool to sculpt geometry. Making it look more organic.
Creating room and placing objects within – using materials.
Creating window and light portal

Creating sink

Improving table

UV mapping
Sculpting geo
Texture mapped with different texture for ends – including displacement and bump mapping.

Using techniques and tools such as the edge loop tool, sculpting tool, extrusion. Point snapping, changing the pivot point. Snapping pivot point to edge, rotate tool with snapping.

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