[Maya] NURBS and Polygons

Demonstrating different techniques of creating objects Maya.

Intersections and booleans are easier with NURBS as they use splines to generate shapes.

The spheres below have been via NURBS intersections and the “trim”tool.

You can create complicated shapes with NURBS with intersections and then convert them to polygons if needed.

Below shows spheres created in various different ways, and then converted into polygons with different tessellation methods.

To demonstrate the different wireframes I merged a wireframe node with my shader.

Cheese

Using boolean operations on a cube to create a block of cheese

I added some rigid bodies and effects to make it a bit dynamic. Not particularly realistic but interesting.